

Its an exemplary realization of the game's overall theme of companionship between human and animal forming and strengthening over time. At this point it becomes clear how attached Trico had become to the boy who was once merely his ticket to a fresh, tasty barrel being dispensed by the tower's mechanism. Trico attempting desperately to revive the boy by bringing him to various spots in the nearby area is one of the game's most tenderly moving moments, and it's an important one from a story perspective.

These are the kinds of accomplishments that I hope to see highlighted in this thread. Much as was the case with ICO and SotC, TLG also uses exquisitely framed and constructed cutscenes sparingly, much more often relaying setpiece moments and story events through actual gameplay that doesn't feel all that scripted. The game's level design feels so natural and organic, and many of its puzzles respect the player's intelligence and exploratory tendencies to a degree not seen very often in AAA games anymore. The heart of that achievement is the realization of Trico, and at the core of that accomplishment is Ueda's persistence over those nine long years of development fighting to keep his original vision intact in the face of countless setbacks.īut honestly, while Trico rightfully steals the show in most discussions surrounding the game I think that the game's physics-governed puzzles and overall setpiece design and pacing deserve praise as well. Pick at random any YouTube stream of people experiencing the game's final moments, and you'll more likely than not witness the strong emotional impact that the game manages to have on people. While his AI-driven behaviors (and the varying unpredictability that comes with that) frustrated some players, Trico stands as one of gaming's most unique and believable AI characters ever. Anyone who has finished the game can attest to how it succeeds in making the player care for an AI-governed NPC character (as has become the specialty of Ueda and his team), but I think TLG accomplished this feat even more thoroughly and intensely than in any of Team ICO's previous works. The game's camera has since been drastically improved via a patch, but performance issues still crop up disappointingly during some of the game's most otherwise impressive and captivating setpieces.īut much like with SotC, TLG's special qualities and the overall experience that it provides elevates it high above its handful of technical struggles.
#Shadow of the colossus 2 the last guardian gameplay Ps4#
Much like with the original release of Shadow of the Colossus, TLG released with subpar technical performance at times on a base PS4 and sometimes wonky camera/climbing controls.

TLG is a flawed masterpiece in my view, and I'd wager that many of you would agree with that assessment. Anyway, replaying the game again with this book aiding my appreciation of the game's many successes made me want to take the discussion to GAF.
