
From massive zergfests like the one in the video, or the 80v80 sieges for territorial control of the 4 persistent castles and their land, to the more traditional 1v1 Ultima Online style gank in any part of the world, through a variety of small scale fights happening at sea, or in any normal-questing area that happens to be at war. What I think is interesting here is that there's a MMORPG where all sorts of PvP battles can and will happen. It has probably more to do with that specific server "meta" than with the way the game works. Here one huge guild decided to run a gigantic trading expedition with a large escort, but were met with an even more gigantic buch of thieves and that kind of battle ensued. Still, the factionless nature seldom allows for such an obvious Blue vs. That's a super important spot to drop trade resources for greater rewards (the packages that get stolen at the end) so it's only natural that is permanently camped. This game is not supposed to be revolutionary when it comes to PvP, and still it manages to offer more room to do it than the majority of the MMORPGs from the last decade. No box cost so pretend you're buying a $15 game from Steam if you like it, you'll at least be able to assess whether the $15/month is worth it to you long term, and if you don't at least you gave it a fair shake instead of dismissing it as another generic KMMO grindfest. That said, the game can't be wholly experienced as f2p I'd suggest anyone who likes sandboxes to sub for a month and give it a go.
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It feels artificial, but not moreso than the game arbitrarily deciding that since you know how to make armor you can't sew cloth. It stops you from doing every profession and it's kind of a pain the literal first day you start the game, but after that you'll always have some built up and it's not that bad. You're not locked into any one profession, but limited by labor so you can really only specialize in one thing while dabbling in others to start.Īs for labor itself, it's honestly not awful as a patron.


The crafting is also deep not in that you can really customize gear but in the shear volume of things you can make. Intercontinental ship travel is a core mechanic and it it's an absolute blast. Crafting matters not because you can make custom gear but because the way you move goods and acquire items is very interesting and worldy. There's a bit of bland PVE grind gating it, but behind that is a really deep sandbox.
